Name
Design and Game Play to Cultivate Changemakers
Description

Play "Design Around Town," Cooper Hewitt, Smithsonian Design Museum’s new board game and try your hand at design challenges! During this session, you will explore the habits of designers and changemakers, drawing inspiration from Cooper Hewitt’s collection of historic and contemporary design. Through case studies and game play, you will discuss how to cultivate 21st century problem solving skills within your students.

Session Type
60-minute in-person, hands-on workshop (Wed only)
Session Track
Thinking Globally, Acting Locally
Grades
6-8, 9-12
Subject Areas
Social Studies, Visual Arts
Audience
Middle and High School Teachers, Media Specialists and Librarians, Museum Educators and Staff, School Administrators and Policymakers, Education Researchers, Non-Profit Organizations in Education
Location Name
National Portrait Gallery Education Room
Design and Game Play to Cultivate Changemakers - Case Study Object Cards
Design and Game Play to Cultivate Changemakers - Design Around Town Teacher Guide