Name
Using Digital Games to Teach What Matters (Online)
Date
Tuesday, July 14, 2026
Time
3:00 PM - 3:50 PM (EDT)
Description
Discover how STEAM-based digital games can engage students in solving real-world civic challenges that matter to their communities. Using Global Health Connect, Aquation, Pick Your Plate, and Bird Migration, explore how game-based approaches build science understanding alongside critical thinking, creativity, and community-based problem solving. These Smithsonian Science Education Center games support diverse learners, make complex phenomena accessible, and connect to issues relevant to students' lives. Leave with practical implementation strategies and free resources to bring STEAM game-based experiences into your classroom.
Speakers
Sophia Elian, Smithsonian Science Education Center
Brian Mandell, Smithsonian Science Education Center
Brian Mandell, Smithsonian Science Education Center
Session Type
50-minute online session (Tues., July 14 only)
Session Track
Designing STEAM Solutions for Civic Challenges
Grades
3-5, 6-8
Subject Areas
Science, Social Studies
Audience
PreK and Elementary School Teachers, Middle and High School Teachers, Museum Educators and Staff, Education Researchers